𝕋ℍℝ𝔼𝔼 𝔻𝔼𝔼 𝓖𝓮𝓷𝓮𝓻𝓪𝓵: Blender/Shaderlab/Unity/etc Discussion
#1444
//i.fii.moe/bIUY-THpRfYjtB_TpdfnBm0zuRLF-3zy
I originally wanted to make this thread In the video games board, however not everything discussed here has to do with vidya (Some people like making pretty renders).
There is a lot of cross-over with software development anyhow, so I feel as if it is fitting regardless.

Discuss Modeling, post WIP, Shader development, vidya programming, etc

Doesn't have to necessarily be related to Blender or unity/shaderlab. You may prefer to work in maya, or talk about other related programs like substance painter.

Useful links

https://www.blender.org/
https://en.blender.org/index.php/Main_Page
https://www.blenderguru.com/
https://unity3d.com/
https://docs.unity3d.com/Manual/SL-Shader.html
https://unity3d.com/learn/

Resources

https://cc0textures.com/
https://free3d.com/
https://www.blender-models.com/model-download/
https://www.models-resource.com/
https://poliigon.com/
https://www.cgbookcase.com/
https://www.blendernation.com/category/blender/add-ons/
#1486
I don't really do gamedev, but this was a fun thing to try. Heres a shitty game + game engine I made back in 2017 (or 2016 I cant remember, it was for Ludum Dare 38). A friend did all of the art.

(also this isnt 3D, but don't tell anyone im breaking the thread title)

The wide open scene
https://ssul.vertesine.com/VZMEKu8yc4RBIyQ1PDpkzKQcsWE.png

tile/scene object culling view
https://ssul.vertesine.com/NDJM5pas1AKMJaT2Wh2XGhfIVpQ.png

This somehow runs ok on my p4 xp machine & the steam link natively because of my caffeine induced high of ~4 days of straight programming. I will never forgive the TMX format for being XML. Trying to make the worlds worst TMX parser in a few days almost killed me. It chops off the rightmost tile column for whatever fucking reason as well, so you have to add garbage tiles at the right side of every level.



Then I tried my hand at a really shitty 3D game engine last thanksgiving and I'll never finish it. I was trying to use ODE2 for physics, but the thing is its collision detection system is the dumbest approach ive ever seen. You control the collisions and I don't have the energy to flesh out some general collision system for it so that 3D engine is forever dead. 2D forever for me I guess.
https://ssul.vertesine.com/FmLAlaCzaY9SUN9jdVWtEFsYCc0.png

Then the stupid virtual game variable system was a cluster fuck. Does garbage collection at every state change though (and iirc when you manually set the unused flag).
https://ssul.vertesine.com/Iz7Mo6thPy4gxcXbndVggiSxQwE.png


(also the forum ate my reply and I had to rescue it with the firefox http monitor :( )
https://vertesine.com/0x3F/sig.png
Disable ipv6 and become one with the ipv4 singularity