
it has A couple commands and features, one abusing satori as some kind of api
not sure what else i can add though, just shoving things in it when i get an idea
For the past 2 or so years I've been working on a cross-platform clone of Taiga. It's really been on the backburner for about a year since I started putting a lot more work into Schism but now I'm back to working on it.
For anyone who doesn't know what Taiga is, in a nutshell it's just a really damn tiny anime tracker for Windows that's able to sync with MAL, AniList, and the other one. It was one of my favorite Windows programs until I moved over to Linux where the GUI is just completely unusable, and I doubt the media player detection works properly either.
I first wanted to create a clone of it in 2021, but I just got lost because I neither had much C(++) knowledge nor could figure out Qt's tooling. I revisited the project in 2023 after a few years of working on other stuff and felt that I could put something together.
At this point, it didn't really have a name, nor did I really know what I was doing, but it eventually turned into Minori. There's still a shit ton of work left to do, but it's in a (kinda) usable state now at the very least, and I'm happy with the progress I've made so far. (lol it doesn't even have a proper icon)
obligatory screenies:


and the repo: https://hg.tflc.us/minori/
MORE HYPERSPIN SCREENSHOTS!!!!!
"The universe itself has an unlimited supply of generosity and surprise built in, and as designers we only need to keep our eyes open to what is here."
I lost my job a few days ago because the company I worked for went bankrupt and the CEO ran away somewhere. That just means MORE TIME TO WORK ON HYPERSPIN! I really need to get some playtesters soon, the game releases in a month. By the way, if any of you guys like Touhou, you can suggest a Touhou song for my composer to remix and put in the game. If anyone cares lol.
Nothing interesting this time, just an editor screenshot of this map I've been working on for the past few days.
"The universe itself has an unlimited supply of generosity and surprise built in, and as designers we only need to keep our eyes open to what is here."
